Rematch is still going strong after its release, with around 33,000 players on Steam alone as I write this very sentence.
Talking to them about their successes, PCG's own Evan Lahti asked co-founder Pierre Tarno and lead game designer Dylan Allen what goes into making the game's balls feel so good to kick.
"There's multiple ways to approach it," Allen explains—see, Rematch is a sports game, but it's also got a ton of fighting game DNA inside it, too. Duels on the pitch sometimes give me Absolver flashbacks, and that's all very much deliberate.
"One of the most important aspects of making Rematch, which is one of the biggest things that comes from Sifu and the way Sloclap makes games, is worrying about the gamefeel. Whenever you hit the ball, you want it to feel good, right?"